Who we are

We are a two person team with over a decade of experience with Dungeons and Dragons. After years of writing material for our home games, we decided it would be a good idea to share our content with the wider TTRPG community. Like most of you, our creative process is informed by our eclectic interests: history, classical literature, and fantasy games like Dark Souls 2 are a few of the things that have inspired us over the years. We’ve learned a lot from our journey so far and we hope that you’ll be by our side for the rest of it, growing wiser too.

What Is Echoes of Divinity really about?

The Echoes of Divinity adventure module is focused very tightly on the end of the world. It’s a setting where the majority of all life has been wiped out and the few survivors left have to struggle to get by in the cursed shell of their old home. A new religion called The Abyssal Covenant has captured the hearts of the public. The Covenant says that the death and destruction that humanity has endured so far hasn’t been in vain, a new messiah is on the way and he will deliver them from all worldly evil.

Naturally, there are several other factions (The Compass Rose, deposed members of the royal family, etc) who oppose them. Some of the factions seek a form of salvation separate from what’s being offered by The Covenant and their so called messiah. Other factions are driven by more personal goals, like vengeance, and show little interest in the cosmological struggle that drives the central conflict of the module.

The fate of the world is in the hands of the players. In the end they will be the ones to decide who lives, who dies, and what the world will look like once all the fighting is done.